Create a line renderer directly on MAX
Is there any way for the artist to create a mesh line directly on max, and make it behave like a line renderer when exported using FBX? I have some wires to put on the game and we'll be more...
View ArticleShadow strength doesn't matter in beast lightmapping?
I have a strange situation. I've already created a new empty scene to test it to make sure isn't any previous setup problem. A single box and plane, a directional light with hard shadows, and shadows...
View ArticleCall parent guitexture mouse events
Hi, I have a bunch of buttons (I'm using GUITexture) in my game that have text or other GUITextures inside. Is there any way for me to "disable" it's mouse events (OnMouseOver, OnMouseDown, etc), so...
View ArticleDark light cookie
Hi, Anybody knows if it is possible to create a light cookie that has "negative light"? I want to use a light cookie to darken some specific game areas, and I want to make this by using a light so it's...
View ArticlePause camera / Use last camera image on buffer
Hey Guys, We have two cameras in our game, one for the game, and other for the UI. In some cases, the UI is quite heavy and we want to stop the game camera from updating - but keep rendering the last...
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